

They are significantly tougher than typical skeletons most are magic-users, and graphically they appear to be wearing armor.

The docks are guarded by four leveled skeletons armed with ancient Nord weapons, which may be honed. Follow the shoreline to the left of the castle until you reach a crumbling, disused dock, where there are several sunken boats and ships. Fish that can be found in freezing waters can be found here. With the Fishing Creation installed, some Fishing Supplies can be found at the pier, along with a bucket of skulls and a fishing rod. If you have remained undetected, one of these Dawnguard may be patrolling the northwest shore of the island, while the other can usually be found on top of the tower. If you accept Lord Harkon's gift, whenever you arrive at the castle on subsequent visits, you may find two or more hostile Dawnguard waiting near the travel spawn point at the southwest end of the island. If you rejected Lord Harkon's gift, you will be teleported out of the castle, and the door will remain locked until the start of the quest Chasing Echoes. Once you have entered the castle during Bloodline and chosen whether to accept or reject Lord Harkon's gift, the castle will either be open or locked to you, respectively. There will be a gate blocking your way which will not be opened until near the end of Bloodline. To reach the castle's entrance, walk northeast from the island pier. The travel spawn point for Castle Volkihar is at the southwest end of the island, near a tower and the pier that returns you to Icewater Jetty. These skeletons will rise out of the water and attack when they detect you. If you swim, walk, or float to the island from Icewind Jetty, you may encounter two groups of three or four hostile skeletons on the way. If you accept Lord Harkon's gift at the end of Bloodline, you can also float over to the island in Vampire Lord form. Your other options are to swim or walk on the surface of the water using either a Potion of Waterwalking or Ahzidal's Boots of Waterwalking. To reach the island, either hire the rowboat at Dawnstar or use the one at Icewater Jetty. Though you can travel to the island immediately upon installing Dawnguard, the dungeon areas of the castle are initially inaccessible due to the external door being locked and requiring a key. The dungeon areas of the castle, most of which contain enemies, include four interior zones: Volkihar Undercroft, Volkihar East Tower, Volkihar North Tower, and Volkihar Ruins including Valerica's Study, and two additional external zones: Volkihar Courtyard and Volkihar Balcony, which is the nearest fast-travel point to Valerica's study and the portal to the Soul Cairn.

Castle Volkihar is a large fort on an island far northwest of Solitude, north-northwest of Northwatch Keep.
